It's all fun a games until someone loses a leg! Well, I suppose it's still fun and games. I just have to make a new character for Buddy's Pathfinder game, as my monk has passed on. We all grieve for Etune, but we must go on without her.
Actually we don't though. I've noticed in the games I play that there is much basic human (or humanoid) emotion that is left out of the game of D&D. I understand that it can bog the game down, but if someone that I have been traveling with and spending much time with for awhile suddenly died, I think a bit of grieving would be in order. Instead the characters move on and quickly forget about the character that may have even been considered a friend once.
Anyway, I am building a new character. She will not be able to grieve, as she never met Etune. Instead, if I am allowed the background that I devised, she should be grieving for her lost group of companions that she has known her whole life and has traveled with her from their home town. Her name is Gabriel Dianthe and she is an Aasimar Paladin.
I think some realism should be applied, even though D&D is often quite completely separate from the world of realism. But characters should still act as people would. A person wouldn't decide what to do based on how much experience they will gain. They don't keep from grieving over a lost comrade because there will be another appear to take his or her place. But as I can't control the actions of others, I will just have to settle for controlling my own and try to apply this realism with my own character.
Something to keep in mind as I prepare for next Sunday's game...